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Society, Subcultures, Cyberculture


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See Also:

  • - Guide to the True Underground.
  • - Experimental project utilizing images of internet users. [French and English]
  • - A comic strip made by internet chatters, for internet chatters, using an internet chat program (MS "Comic" Chat). Unintended social commentary on cyber-living.
  • - Multiply concatinated cultural output node. Includes hombre profiles, cartoons, and drink recipes.
  • - Editorial columns, links, and discussions about the Internet's effects on different aspects of society.
  • - Respects the individuals, their intelligence and their privacy; it's an open forum for thoughts and debate.
  • - A place for people who love to do nothing.
  • - Started in 1987 as a hacker magazine, it has now grown to include all aspects of cyberpunk culture, music, contacts, reviews, and interviews.
  • - Eastern Europe visual experience.
  • - Cyberculture books, references to social reports, and comics.
  • - An ezine devoted to the digital subcultures. Articles on the dark sides of a information-based society, short-stories, exhibitions of computer graphics, fetish photographies, and links to the weirdest of the web.
  • - Japanese cyber-doll net-idol girl's site. [In Japanese and English]
  • - Cyberpunk culture and digital music.
  • - Place where the real and the virtual meet.
  • - Annual conference held in Camden, Maine. Explore Internet popular culture, privacy issues, and online ethics.
  • - Discussing artificial intelligence technology under development at a research laboratory in California, which would allow a computer system to learn on its own without software.
  • - Articles, reviews, fandom columns and other opinion writing. Archives include information on some video games and e-business.
  • - A matrix architect's information designer lunchbox.
  • - A website devoted to Microsoft's downfall.
  • - Cyberculture project that brings a virtual community of cyber freaks from 17+ different countries into the same existence. The silvery buss travels over land and through cyberspace posting virtual trips online recreating their reality and immortalizing th
  • - Random art, animation, and site news.
  • - Cyberculture, history, and related papers.
  • - A participatory self-adaptive website, where the content is contributed by its users. Where science fact meets science fiction.
  • - The problems of the future today and flash portal. Club a Seal, Telebubby Fun Land and Pico.
  • - Sub-cyberculture of wearable digital cameras.
  • - Online book by Wendy M. Grossman. Observations on the growth of the Internet and corresponding controversies surrounding it.
  • - An in depth look at William Gibson, Cyberpunk as a subculture, and Technology.
  • - Comprehensive magazine on art, internet culture and the media. Contains articles, interviews, reviews, and net art. English and German.
  • - Uses creative web arts to look at the Cosmos and new cosmologies, Gaia and gaian science, the Earth adventure and the life of the spirit.
  • - The Resource Center for Cyberculture Studies is an online, not-for-profit organization whose purpose is to research, study, teach, support, and create diverse and dynamic elements of cyberculture.
  • - Includes virtual seminars, a course finder, activity calendar, debates, comics, book reviews, and quizzes, and links to other related sites.
  • - An evolving conceptual framework for understanding the various psychological components of cyberspace and how people react to and behave within it.
  • - A comprehensive database of listings for electronic works, their authors, and their publishers.

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