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Computers, Programming, Methodologies, Patterns and Anti-Patterns


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  • - Introduces the concept of process patterns, reusable building blocks from which an organization may tailor an object-oriented software process. Process patterns bring reuse and consistency to the entire OO software process (OOSP). By Scott W. Ambler, Amby
  • - Information on Adaptive Programming including links, books, and papers. (Karl J. Lieberherr)
  • - Design patterns, Model-Driven Architecture, object-oriented methodology, and best practices.
  • - Software Design Pattern techniques, papers, references and catalogues for professional software developers.
  • - Article by Todd Coram and Jim Lee. A pattern language that can be used to generate user centered software designs.
  • - A learning guide for those who want to learn and use design patterns, rather than just read about them.
  • - An article by Rod Waldhoff with sample source code.
  • - This ThoughtsWeaver site is the official repository for the editorial effort to build a CommonPatternLanguage of OrganizationalPatterns that will be published in a forthcoming Prentice - Hall book. Four friends are collaborating as editors on the work: St
  • - Provides reusable design experience gathered by other designers of hypermedia and Web applications. Includes discussions and papers.
  • - Contains pattern papers on exception handling, database access, client/server UI design and design in general for the domain of business information systems.
  • - Started out as a small link collection in 1999, and is now an extensive repository of links and books about Patterns in all forms.
  • - Reuse techniques in HCI - Pattern languages For Usability (MVC, Safety, Internationalisation). Also, software development and learning about patterns.
  • - Very useful pattern information. Includes articles as well as discussions in the form of the WikiWikiWeb.
  • - Patterns developed by Martin Fowler; a specialist in object-oriented software, building business objects, the UML, patterns, author of "Analysis Patterns" and "UML Distilled" books. The site has a collection of links to related subject
  • - Describes using how to create patterns for the JUnit eXtreme Programming automated testing framework, by Frank Hagenson.
  • - This is not a FAQ in the usual sense. It contains very brief summaries of topics that have been discussed on the patterns-discussion list, in question and answer format.
  • - Software patterns describing how to achieve Enterprise Integration using Enterprise Messaging (JMS with Java and MSMQ with C#)
  • - Documentation on patterns associated with Dolphin Smalltalk.
  • - Pattern information and tutorials by Douglas C. Schmidt.
  • - List the most applicable Java design patterns with sample code and explanation. A completely free learning site.
  • - An article from ACM Crossroads on patterns with special emphasis on design patterns, a type of pattern often used in software design.
  • - Contains patterns, links and literature on object/relational database access layers.
  • - A toolkit to design applications using design patterns, with facility to generate code, and reverse engineering. Drag and Drop facility to create UML Class diagrams Support to write custom plug-ins for code generators and reverse engineering. [Open source
  • - This a wonderful resource for all things Patterns (and Anti-Patterns).
  • - Resources related to pattern languages for interaction design, including user interface design.
  • - By Linda Rising, AG Communications System (AGCS). Published in IEEE Communications Magazine, Vol 37 No. 4, April, 1999.
  • - Open source (Wiki) collection and collaboration site focused on creating and extending patterns for screen design, with a focus on Interaction Design and Usability.
  • - Tutorial for using classic design patterns, by Peter Norvig.
  • - A pattern language for designing user interfaces and other artifacts.
  • - A catalog of object-oriented design, architectural patterns and idioms, articles, books, tools, forum, and links.
  • - A paper that looks at how the work on architectural patterns can be of value to the designers of object-oriented systems, by C. Kimble and W. Selby. Includes links.
  • - Includes architectural, static, dynamic, and client-server patterns for integrating Smalltalk and RDBMSs.
  • - Information about forthcoming and past PLoP conferences.
  • - Comprehensive introduction to patterns by Brad Appleton.
  • - GoF patterns with C++ and Java demos and some other patterns.
  • - Present a new approach to design patterns, by Moisés Daniel Díaz Toledano. Includes links.
  • - A collection for various user interfaces. Includes background information and links to other collections.
  • - A pattern language for developing object-oriented frameworks.
  • - A collection of patterns that can be used to describe classic solutions to common object oriented design problems.
  • - Describes a "going native" organizational pattern for improving software development productivity.
  • - A collection of idioms for Unix shell programming
  • - An annotated bibliography of articles describing research in the formalization of design patterns, including formal languages, tools supporting the implementation and synthesis of patterns, and position papers.
  • - Categorized collection of patterns submitted by users.
  • - A work-in-progress to describe patterns of HTML development.
  • - Tool support for object-oriented (design) patterns.
  • - Simple example of a problem that the Visitor pattern can solve, with a code example in Java, avoiding switch statements and downcasts.
  • - An introduction to polymorphism and design patterns, by John Brewer. Includes links and source code.
  • - An examination of this most frequently deployed of software architectures. A casually, even haphazardly, structured system, the organization of which is dictated more by expediency than design.
  • - One of the most influential people in the patterns field. He has links to important papers and publications.
  • - A summary of Alexander's contributions to several fields including the use of patterns in programming.




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